Civ 5 Play Europe Again City Name Script
Back to Civilization VI
The map is the earth on which a game of Civilization Half-dozen takes place. The map consists of a rectangular set up of hexagonal tiles, with sections of terrestrial land divided into continents. The map may be generated with various map scripts, and comes in vi sizes.
In near cases, the map will be cylindrical with wraparound on an east–w centrality, with impassible ice caps at the northern and southern edges. Notwithstanding, in that location are some map scripts, such as Inland Sea, that do non feature wraparound with hard borders on all four edges.
Map scripts [ ]
Maps tin be randomly generated through scripts. These scripts arrange the continental state and open ocean into various configurations, with extra settings in Avant-garde Setup to further alter how land is generated.
Vanilla Civilization VI allows players to choose from eight different types of maps, with more added by DLC and update.
Icon | Proper noun | Added in | Clarification | Notes | Playable civilizations |
---|---|---|---|---|---|
![]() | Continents | Civilisation VI | A few large landmasses. | ||
![]() | Fractal | Culture 6 | Unpredictable map that can outcome in many or few landmasses. | ||
![]() | Inland Ocean | Civilization Six | One large ocean in the center of the map. | No wraparound. | |
![]() | Isle Plates | Civilization Half-dozen | Islands ranging from pocket-size to large. | ||
![]() | Pangaea | Culture VI | I massive landmass with surrounding islands. | ||
![]() | Shuffle | Civilization Six | What secrets volition this map reveal? | ||
![]() | 4-Leaf Clover | Civilization VI | Civilizations start in iv balanced regions. The map forces players toward the eye. | Sets map size to Tiny. No wraparound. | |
![]() | six-Armed Snowflake | Civilization VI | Civilizations start in six balanced regions, with City-States on nearby islands. The map forces players toward the heart. | Sets map size to Modest. No wraparound. | |
![]() | Globe | Wintertime 2016 Update | A representation of World with resources, terrain, and features reflecting their historic locations. | Sets map size to Standard. | |
![]() | True Get-go Location Earth | Australian Summer 2017 Update | Civilizations start at the location of a historic capital on an World map. | ||
![]() | Globe Huge | April 2021 Update | A larger sized representation of Globe with resources, terrain, and features reflecting their celebrated locations. | Sets map size to Huge. | |
![]() | Truthful Start Location Earth Huge | April 2021 Update | Civilizations start at the location of their historic capital on an World map. | ||
![]() | Mediterranean Big | April 2021 Update | A large map of the greater Mediterranean region with resources, terrain, and features reflecting their historic locations. | Sets map size to Large. No wraparound. | |
![]() | True Starting time Location Mediterranean | Apr 2021 Update | Civilizations start at the location of their historic capital on the large Mediterranean map. | Arabia, Babylon, Byzantium, Egypt, England, French republic, Gaul, Georgia, Germany, Greece, Hungary, Macedon, Ottomans, Persia, Phoenicia, Poland, Portugal, Rome, Spain, Sumer | |
![]() | Archipelago | Rising and Fall | Lots of small islands with a few larger islands. | ||
![]() | Seven Seas | June 2019 Update Added to all rulesets in September 2019 Update | Several large bodies of water surrounded by land. Islands can exist plant in these waters. | ||
![]() | Small-scale Continents | June 2019 Update Added to all rulesets in September 2019 Update | The earth will consist of a few medium landmasses and some smaller islands. | ||
![]() | Eastward Asia | Fall 2017 Update | A representation of East Asia with resource, terrain, and features reflecting their historic locations. | Sets map size to Standard. No wraparound. | |
![]() | True Start Location East asia | Fall 2017 Update | Civilizations outset at the location of their historic capital on the Asia map. | China, India, Republic of indonesia, Japan, Khmer, Korea, Mongolia, Scythia, Vietnam | |
![]() | Europe | Rise and Fall | A representation of Europe with resource, terrain, and features reflecting their historic locations. | Sets map size to Standard. No wraparound. | |
![]() | True Start Location Europe | Rise and Fall | Civilizations outset at the location of their historic capital on the Europe map. | Byzantium, England, France, Gaul, Georgia, Germany, Greece, Republic of hungary, Macedon, Netherlands, Norway, Ottomans, Poland, Portugal, Rome, Russia, Scotland, Scythia, Espana, Sweden | |
![]() | Continents and Islands | September 2019 Update | A few large landmasses surrounded by islands. | ||
![]() | Lakes | September 2019 Update | A globe without oceans, but lakes and inland seas. | ||
![]() | Mirror | September 2019 Update | Randomly generated balanced four-player map ideal for competitive multiplayer matches. | Sets map size to Tiny. | |
![]() | Primordial | September 2019 Update | A map from an early fourth dimension with unpredictable continents and islands. More volatile conditions be with extra coastal lowlands and volcanoes. | ||
![]() | Splintered Fractal | September 2019 Update | A highly random map that will often form thin, snaky continents and islands. | ||
![]() | Terra | September 2019 Update | A continents map where all major civilizations starting time on the largest continent. | ||
![]() | Tilted Axis | September 2019 Update | A polar centered continents map. | No wraparound. | |
![]() | Highlands | Byzantium & Gaul Pack | A large region dominated past hills and mountain ranges. | ||
![]() | Wetlands | Portugal Pack | A continents map flooded with rivers and marsh. There are extra Wood, Flood Plains, and Rainforests as well. |
Map size [ ]
As mentioned in a higher place, Civilization VI separates maps into half-dozen distinct sizes. The size of a map determines the default and maximum numbers of players and city-states, the maximum number of religions that can be founded, and also the number of natural wonders and continents, every bit shown in the table below.
Size | Dimensions | Players* | City-States* | Maximum Religions | Natural Wonders | Continents |
---|---|---|---|---|---|---|
Duel | 44×26 | 2/4 | iii/6 | 2 | ii | one |
Tiny | sixty×38 | 4/6 | 6/ten | 3 | 3 | 2 |
Modest | 74×46 | 6/10 | 9/14 | 4 | 4 | three |
Standard | 84×54 | viii/xiv | 12/xviii | five | 5 | four |
Large | 96×60 | 10/16 | 15/22 | vi | 6 | v |
Huge | 106×66 | 12/20 | 18/24 | 7 | 7 | vi |
* Default/Maximum values
Regardless of map size, the minimum numbers of players and city-states are 2 and 0, respectively.
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![]() | Alfred Wegener'south Legacy Win a regular game on the Pangaea Map.
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![]() | Dirty Dozen Win a regular game on a Huge Map.
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![]() | Eight is Enough Win a regular game on a Standard Map.
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![]() | Four Corners Crime Win a regular game on a Tiny Map.
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![]() | Here's Looking At You Kid Win a regular game on a Duel Map.
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![]() | Island Hopping Win a regular game with a Domination victory on whatever difficulty with any leader on a Huge Island Plates map.
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![]() | Mare Nostrum Win a regular game on the Inland Sea Map.
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![]() | Riffle and Bridge Win a regular game on the Shuffle Map.
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![]() | Six Shooter Win a regular game on a Pocket-sized Map.
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![]() | Tectonic Shift Win a regular game on the Continents Map.
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![]() | 10 Commandments Win a regular game on a Large Map.
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![]() | The Taste of Victory Win a regular game on the Isle Plates Map.
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![]() | Unique Snowflake Win a regular game on Fractal Map.
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Civilisation Half dozen [edit] | |
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Rise and Fall • Gathering Tempest • New Frontier Pass | |
Lists | |
Concepts | |
Miscellaneous | |
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Source: https://civilization.fandom.com/wiki/Map_(Civ6)
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